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Rui He
ABOUT ME
I build human-centered generative AI systems for real-time 3D content creation, focusing on cinematic design, interactive storytelling, and creative workflows. My background spans HCI research, computer graphics, game development, and design education. Before completing my PhD at The Hong Kong Polytechnic University, I worked as a Senior Game Engineer at NetEase Games, developing cinematic tools, rendering systems, and open-world features. I am interested in creating practical, controllable AI tools for games, future media, and human-AI co-creation.
RESEARCH
My primary research interest lies in the design and development of "Creativity Support Tools" for 3D digital filmmaking, a field that intersects "AI for Design" and "Design for AI". Particulalry, my study aims to explore: How to adopt, customize and assemble Artificial Intelligence techniques particulalry deep generative models to meet those "User-Centred" design requirements for intelligent tools that can augment the creative process of 3D digital filmmaking. Over the long term, I aim to broaden my research to encompass additional creative processes in storytelling within real-time environments, helping bridge the latest advancements in Artificial intelligence with emerging needs in Human-Computer Interaction (HCI) and design research.
PUBLICATIONS
An Interactive System for Supporting Creative Exploration of Cinematic Composition Designs
Rui He Huaxin Wei Ying Cao
UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology
Cinemassist: An Intelligent Interactive System for Real-Time Cinematic Composition Design
Rui He Ying Cao Johan F. Hoorn Huaxin Wei
CHI '24 LBW: Late-Breaking Work of the CHI Conference on Human Factors in Computing Systems
EDUCATION

School of Design, The Hong Kong Polytechnic University
September 2021 ~ Present
PhD Candidate (4th year)

The University of Hong Kong
September 2012 ~ October 2014
Master of Science in Computer Science
(graduation with distinction)

September 2007 ~ June 2011
Beijing Jiaotong University
Bachelor of Engineering
in Computer Science & Technology
WORK EXPERIENCE
Teaching Assistant amd Instructor
September 2020 ~ April 2023
SD3769 Computer Game Design SD3985 Computer Game Development
Senior Game Engineer
April 2015 ~ October 2017
Intern of Game Engineer
September 2014 ~ December 2014
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