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Rui  He

ABOUT ME

                                                     
I build human-centered generative AI systems for real-time 3D content creation, focusing on cinematic design, interactive storytelling, and creative workflows. My background spans HCI research, computer graphics, game development, and design education. Before completing my PhD at The Hong Kong Polytechnic University, I worked as a Senior Game Engineer at NetEase Games, developing cinematic tools, rendering systems, and open-world features. I am interested in creating practical, controllable AI tools for games, future media, and human-AI co-creation.  


                  

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RESEARCH

                                                     
My primary research interest lies in the design and development of "Creativity Support Tools" for 3D digital filmmaking, a field that intersects "AI for Design" and "Design for AI". Particulalry, my study aims to explore: How to adopt, customize and assemble Artificial Intelligence techniques particulalry deep generative models to meet those "User-Centred" design requirements for intelligent tools that can augment the creative process of 3D digital filmmaking. Over the long term, I aim to broaden my research to encompass additional creative processes in storytelling within real-time environments, helping bridge the latest advancements in Artificial intelligence with emerging needs in Human-Computer Interaction (HCI) and design research.

 

PUBLICATIONS

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An Interactive System for Supporting Creative Exploration of Cinematic Composition Designs

Rui He   Huaxin Wei   Ying Cao

UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology

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Cinemassist: An Intelligent Interactive System for Real-Time Cinematic Composition Design

Rui He   Ying Cao   Johan F. Hoorn   Huaxin Wei

CHI '24 LBW: Late-Breaking Work of the CHI Conference on Human Factors in Computing Systems

EDUCATION

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School of Design, The Hong Kong Polytechnic University             

              September 2021 ~ Present                                       

PhD Candidate (4th year) 

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The University of Hong Kong                               

              September 2012 ~ October 2014                                       

Master of Science in Computer Science

          (graduation with distinction)                                

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              September 2007 ~ June 2011                                       

Beijing Jiaotong University                               

Bachelor of Engineering

          in Computer Science & Technology                           

WORK EXPERIENCE

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Teaching Assistant amd Instructor

              September 2020 ~ April 2023                                       

          SD3769 Computer Game Design                                          SD3985 Computer Game Development                                     

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Senior Game Engineer                                

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              April 2015 ~ October 2017                                       

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Intern of Game Engineer                                

              September 2014 ~ December 2014                                       

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